This is a collection of all my erotic writings, including series, short stories, and snippets and ideas that may be fleshed out later. There is currently only one story integrated with more to come. There are links within to where you can read the stories that will be included, if you are interested.

I am also experimenting with interactivity with these stories, and am looking for ideas on what else to do! The story that is currently included has some interesting interactivity available. There's also a wrestling mini-game to play! It's more like a randomized puzzle at this point, but it is the basis for what could be a fairly deep turn-based fighting game.

Please leave comments with your feedback! Also, you can hang out with me on Discord here: https://discord.gg/gqa2C4M

Development log

Comments

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I like your erotica a lot, and this feels like a lovely vessel for it.

I'm a sucker for any kind of frame story involving a magical library, and  what you do with it is super fun. Allowing the player to, ahem, inspect things in the contained story is surprisingly hot, and I'd love to see more of it.

Aw, thank you! This really makes me want to update it. You might have noticed it hasn't been updated in a while. However, the short story you read in there has actually been expanded as a chapter in a larger story that I'm working on, and has been revised a bit as well. I should work on updating the story and maybe adding new chapters!

The rest of the story isn't quite so simple... It deals with some darker and more violent themes, though there are definitely more sexy parts involving the two characters. The story isn't available to read anywhere else just yet, but this could be the first place it goes. What do you think? Would a longer story that isn't strictly erotica be nice to have in the Archive?

What I planned to do originally is bring in more erotica short stories and make them interactive as well. Those would definitely stick to the more erotic side with each entry. Would you like to see that?

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Generally speaking, I'm always interested in more stories about women and their relationships, erotic or not!

Your erotica is great, but I actually found Dream Archive through playing Undies, and Wind's scenes with Willow were just as enjoyable as Fire's sexytimes. Even the weird Harvester reference section was fun! (... what's up with that?)

I think having the whole of Rescuer (if that's still the larger story's title?) in the Archive would be a treat! Good erotic scenes are even better when embedded in a larger context to give them more meaning, or at least that's how I like my porn. It also sounds like a lot of overhead per chapter for you, though, especially if you were to add more interactive elements even in non-erotic scenes. I'd be happy if you published it somewhere, anyway—I want to read it!

I'm also definitely down for more short, erotic stories where I get to be a creepy, touchy-feely ghost, too. Naturally.

What I'm saying is that I'd be happy to see you take this in any direction you feel is right! That's not very helpful, sorry. Playing Undies after trudging through a lot of the other yuri-themed games on this platform was such a pleasant surprise, and it was sad to see that your games seemingly didn't find an audience when you posted them. I'd just really like to see more of your work.

Wow...

Well, that certainly makes me want to keep adding to the Archive!

I'm also interested in your feedback regarding Undies. I'm glad you recognized the Harvester thing, heh. I don't know why I went with that, but I guess part of it is I want to emphasize that literally anything is possible for them.

I really like Wind and Willow too! It's the most similar to some of my other romance/erotica stories, light and cute.

Do you think you could describe what was different with Undies compared to other yuri-themed games? Did you enjoy the combat and crafting mechanics at all? The whole clothing and exposure system is something I want to continue building on, either in this game or others.

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This turned out to be kind of a long one, but here's what made Undies stand out to me, as well as my thoughts on it:

  • It's about capable, confident adult women. I like anime tropes as much as the next person, but it's nice to see a yuri game that isn't about high schoolers.
  • It's genuinely funny! I think Fire winking back at Water during her intro was the moment the game hooked me.
  • While it's obviously very early in development, it feels like a vertical slice of a complete idea. The crafting system and the way chapters are tagged do a good job of hinting at what the full game would look like.
  • I like your writing! This is a personal thing, but it's also a big deal. There's lots of things on here that tick two of the Yuri, Systems-Heavy, and Enjoyable Writing boxes, but not many others that tick all three. It also helps that there's fucking in it.

Altogether, I'm kind of reminded of the first game in the Hyperdimension Neptunia series. I sank hundreds of hours into that game's combat because I felt attached to the girls, and because it was a fun system on top of that. If you haven't played that game, you might enjoy it! I'd recommend skipping the sequels, though.

The combat and crafting in Undies seemed overwhelming at first, but I ended up spending a couple hours with them and enjoying them a bunch. Fights feel quick and lethal, which can be frustrating (it's so easy to die even on the first adventure map!) but also encourages thinking about party composition and equipment. For example, I've found that I like Water as a Conjurer with a lot of agility--getting to cast Wide Barrier right away often lets the team tank a hit that would usually kill at least one of them. One extra turn of damage dealing is frequently the difference between defeat and victory.

The gambling gets kind of frustrating, though, especially as you can only cash in one gem at a time. Maybe some sort of... cleavage funnel would help? More generally, balance and progression feel all kinds of off right now, but I think that's to be expected in such an early build.

The lack of a mana resource also makes some skills feel kind of useless--why ever cast single-target spells if the multi-target version deals just as much damage? Why ever cast Shallow Grave again once I have Shallow Grave 2?

Your take on the exposure mechanic is novel. I'll admit that I didn't engage with it a whole lot even as I kept getting my ass kicked by Halberdiers, but I still have some thoughts on it. I've seen superficially similar implementations in other games, but usually only as a means of titillation, or as a straight buff or debuff, applied the same way to all characters. That sort of thing works for a while, but I find that I either become numb to it (regarding titillation) or that it just becomes another constant in my mental combat math.

Tying the effects to a character's skills, like in Undies, has a few neat effects:

  • I start thinking about my characters' states of undress individually. For instance, if I'm in a group fight, I'd like Earth to be in her drawers to get access to Earthquake, but I'd prefer for Water to stay fully dressed so she can cast Wide Barrier.
  • The same applies to my enemies as well, with an added element of mystery. I enjoy games that involve scouting out strengths and weaknesses, and how different enemies react to different treatments.
  • It's fun to read into the specific available skills and let that contribute to my idea of the characters' personalities.

If you'd like to talk more without filling up your comments section, let me know and I'll add you on Discord!

It just sounds like you're the perfect target audience for this game! I'd love to discuss more via Discord! I'm Winterfeed#1025.